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 quake settings

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ravage



Posts: 1
Join date: 2008-07-05

PostSubject: quake settings   Wed Jul 09, 2008 4:53 pm

so, does anybody have any suggestions for good settings, like rate and all rhat stuff
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Admin
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Posts: 13
Join date: 2008-07-05

PostSubject: Re: quake settings   Thu Jul 10, 2008 7:03 pm

In Q3 you can reduce ping with adequate setup which provides relatively smooth game, so hardware is not an issue, and then try /rate 25000 or more (our servers have max set to 32000 or 42000), /snaps 30 (40 recommended by many is same as 30), /cl_maxpackets 30-90 (don't go below 30) and /cl_packetdup 0-5 (1 is default, 2+ are good for severe packet loss and MAY produce micro-lag, i use 0).

Packetdup is interesting, it sends same command twice and server ignores second command. Why is that good then? It helps in case some packet is lost, its duplicate will be considered as the first one, unless it arrives too late. Packetdup over 1 will make your client send unnecessary duplicate packets to the server and they are all ignored, but in many cases upload speeds are critical on cable modems and ADSL, so duplicating or triplicating all the packets all the time means more work for client and more uploading, which may, in case of slow upload or other factors, produce micro-lag which may influence your playing. I recommend cl_packetdup 0 (ZERO!) which means you won't duplicate any packet and with good connection that's just fine. Use cg_lagometer 1 ( i use bind F9 "toggle cg_lagometer" ) to see if your connection is OK -- lost packets would appear as red vertical line and too low rate would show as yellow.

In case of bad connection i recommend to use rates 25000-30000, or even lower like /rate 5000-15000 and /cl_packetdup 0-2, with /cl_maxpackets 15-60


Xtrem
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PostSubject: Re: quake settings   Thu Jul 10, 2008 7:17 pm

Try these , Awesome commands for RailGun

/cg_railTrailTime 200

/r_railCoreWidth 200

/r_railWidth 200

/r_railSegmentLength 200
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Admin


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PostSubject: Re: quake settings   Thu Jul 10, 2008 7:21 pm

Bind Keys
/bind e "weapon 5"
/bind f "weapon 6"


Laughing Basketball
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XTREM VOLAN



Posts: 7
Join date: 2008-07-12

PostSubject: Re: quake settings   Sun Aug 24, 2008 8:09 pm

cg_brassTime "1250" 0.3 0 1250 0
cg_draw2D "1" 2.4 0 1 1
cg_draw3dIcons "1" 1.3 0 1 0
cg_drawAttacker "1" 0.2 0 1 0
cg_drawStatus "1" 1.3 0 1 1
cg_drawTimer "1" 0.1 0 1 0
cg_errordecay "100" 0.2 0 100-999 0
cg_gibs "1" 0.7 0 1 0
cg_drawGun "1" 0.8 0 1 1
cg_lagometer "1" 0.3 0 1 1
cg_marks "1" 0.8 0 1 0
cg_shadows "0" 0.3 0 1-3 0
cg_simpleItems "0" 0.8 1 0 0
r_allowExtensions "1" 6.5 1 0 1
r_colorbits "16" 0.2 0 16 or 32 0
r_depthbits "16" 0.1 0 16 or 32 0
r_dynamiclight "0" 2.3 0 1 0
r_ext_compiled_vertex_array "1" 4.2 1 0 1
r_ext_compress_textures "1" 0.1 1 0 1

Text_multitexture "1" 2.5 1 0 1
r_fastsky "1" 0.5 1 0 1
r_finish "1" 0.1 0 1 0
r_flares "0" 0.5 0 1 0
r_ignoreFastPath "0" 0.5 0 1 0
r_lodbias "0" 0.4 2 0-1 2
r_lodCurveError "250" 0.5 0 1-999 0
r_picmip "1" 0.1 3 0-2 3
r_primitives "0" 4.6 0 1 0
r_subdivisions "4" 0.3 999 0-100 999
r_swapInterval "0" 0.1 0 1 0
r_texturebits "0" 0.1 0 16 or 32 0
r_textureMode "" 0.1 NEAREST LINEAR NEAREST
r_vertexLight "1" 1.9 1 0 1
r_vertexLight w/r_dynamiclight 0 2.0 1 0 1
s_khz "22" 0.5 11 22 11
study study afro
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Yuzi



Posts: 2
Join date: 2009-01-11
Age: 15
Location: Russia, kaliningrad

PostSubject: Re: quake settings   Mon Jan 12, 2009 12:12 am

Cool. I use Rail and BFG.
/bind q weapon7 (rail)
/bind e weapon9 (bfg)
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